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Post by grizzlybear67 on May 15, 2007 19:08:00 GMT -5
I could really use some help with a DarkElf melee build. I enjoy playing them but I always see trapper/melee hybrids. I'm really looking for a good build for melee. Also, which one is better for melee build, Duelwielding, weapon and shield, or two handed weapon? Thx for any help guys
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MrBadExample
Beta Wolf
[M0n:31]
[M0:7]The voices in my head say I'm perfectly sane, and that's good enough for me.
Posts: 406
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Post by MrBadExample on May 15, 2007 19:34:15 GMT -5
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Post by griffman on May 15, 2007 20:45:44 GMT -5
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Post by crimsonknight on May 16, 2007 20:39:12 GMT -5
yes moon does know a whole lot bout de, and sacred for that matter, hmm, well obviously u want to use test and adren, me personaly i would go dual wield, all att point into str, and then jus choose skills as if he was a barb, armor, agil, parry, consti,wep, u get my drift, any melee builds can ussually be refered to a barb, uf u r gunna use traps, poisin mist is very good,
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moonreaper
Lone Wolf
Clan-DA Member[M0n:53]
[M0:23]As heaven lies above us, hell already lies within us...
Posts: 148
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Post by moonreaper on May 17, 2007 1:46:10 GMT -5
Check out Mjollnir's guide in the link you where given by Zero_hunter, a very good one.
This is the skills I normally go for with a melee DE:
dual wielding (1 point is enough) constitution weapon lore concentration armor trap lore blade combat (1 point is enough) trading
For CA's, testosterone and adrenaline are the ones to focus on, they will make you a tank. A multihit is a classic and useful DE melee art, it got an area effect and can also stun the enemies.
Attack can also be useful since after you have increased its lvl and/or damage enough it will kill more then 1 enemy making it capable of killing mobs quicker just like the multihit. I like to have either multihit or attack on a melee DE to have a good CA for mob killing, it will be needed.
A hard hit is also fun to use, though it has no area effect but it is still useful against single opponents and dragons/bosses.
On many meleers I use either multihit/attack together with a hard hit, I also like to use a Pak-dain, wicked while fighting mobs with archery support, and it's huge fun using it in dryad forest and watch the poor dryads blow themselves to pieces with there arrows (yeah I know, I'm cruel) so you might wanna try that one out as well.
Attributes is very personal, I like to put my points into strength and physical regeneration (1 point to strength, next lvl 1 point to phys reg etc).
IMO dual wielding is one of the best skills a DE can have, especially a melee DE. A DE buffed with testo and armed with 2 poison blades is VERY powerful and CA's like attack and multihit is more powerful with dual, so that would be my recommendation.
If you have any questions or comments I hope you'll post them. And if you meet me online (closed HC) I would be happy to answer any questions you might have, take care.
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