Post by Night Ω Wolfe on Jan 5, 2006 18:43:56 GMT -5
Trapper Dark Elf
Well if you choose to play a trapper Dark Elf then you are creating the most powerful char in the game. If you do things right you will excel in every important aspect of the game. You will have really high defense (and attack but you wont need that) very nice Hit Points and the best damage in game.
This build is aimed at multiplayer but with minor changes u could play it at single too.
I would use as example my own DE. Hes name is St Gorath and he was the first of my chars in UW who reached lvl 216. He is a very successful DE having nice stats and very good magic find.
In Detail:
STATS:
You will need to increase only one stat and that is Phys Regen. All the other stats can be increased through item bonuses (phys regen too) and you don't need to put points in them. All points in one stat means a real and visible increase. Why phys regen? Thats the stat what lowers the regeneration of your Combat Arts (both melee and traps) and it gives you Hit Points as well.
SKILLS:
Trap Lore
Ballistics
Its pretty obvious that u need to put skill points in these skills. Put a few points in them as soon as possible. At early lvls increase trap lore more and later some points into Ballistics. Get both skills to at least lvl 100. (trap lore could be increased more)
Constitution
Put as much point in as possible till you see very little increase.
Armor
Put as much point in as possible till you see very little increase.
Parry
Agility
Some items and sets have nice bonuses to them so u don't need to put too much skill points in them. Increase them as much as u want.
Weapon Lore
Your trap damage will benefit from this skill so its useful to increase it.
The last skill
Well u have a very nice freedom to choose this. No other skills are necessary than the above mentioned ones so choose as you like. For example u could pick concentration. It wont help with traps but with melee skills. Good thing that this way you could lower the PAK CAs reload time. (but you wont really need this) Or u could choose trade to get better items in shops. (one of your Set helm will have a nice bonus to trade) IMHO trade skill is useless if you have nice magic find capabilities and i think after the Greedy Dwarf DE is the best MF char. Dual wield could be useful too. As the other mentioned "last skills" its not needed. At lower lvls a dual Enlightened Iron could help your MF
Weapon lores are pretty useless picks just because you wont hold weapons for fighting.
My DE picked Trade and i truly regretted The choice. All are welcome to follow my mistake
COMBAT ARTS:
Poison Mist
Yeah thats the CA u will use for killing the evil guys. At lower lvls read only 1 rune and raise it through items. This way you will have low regen time. As you gain lvls and better equipment you could raise it slowly. U would feel the right time when you could begin reading all PM runes u could find. Right now my DE uses a lvl 350 PM (max item bonus + runes). I could raise it more but its more than enough at this lvl and i need those precious runes for other chars.
Testosterone
A wonderful CA that boosts your poison damage. It raises your attack too. Testo has a WONDERFUL duration (Battle Mage buffs wont suck that much with this kind a duration) Read as much runes as you could.
Adrenaline
This CA will raise your defense rating. Adre has a WONDERFUL duration. Read as much runes as you could.
Basically depending on these skills the game could be Managed nicely. Of course there are some other support CAs that could be useful too.
Confusion
Battle Fog
Both skills are used to confuse enemies and render them unable to attack you or defend against you. Sounds nice but you want KILL them. In most cases your enemies will be dead in a few secs so no real need to use these CAs. At lower lvls they could prove useful - if u increase them heavily. IMHO increasing Testosterone (and Adrenaline) will get you further.
the PAK CAs - Magic Deflection and Projectile Deflection
If you plan to play in an area which has many archers or mages u definitely need these CAs. Really worth read some runes. My DE has around 150 lvls of these CAs (depending on item config). If you plan to play many in the new areas of UW u wont see too much archers or mages.
Soul Catcher
Absorbs the life of the fallen enemies to restore your life energy. Pretty and nice CA but not too much use. Some items could have large bonuses for it and then (and only then) its worth to raise it. With an average amount of life leech u wont be more than OK without this CA. It has Good duration. (if high enough)
Mongoose
Read a rune at the start ASAP. It will help u cross rivers and some obstacles.
Explosive Charge
Bottomless Pit
If you feel yourself bored with PM use these CAs for a while. You will get quickly back to Poison Mist though
No real need to raise them.
I didn't mention Combat CAs because this build simply doesn't need them.
ITEMS:
Mainly use any stuff u think will benefit you. Some sets and uniques are really great for DE so i mention a few.
These are the pieces i liked to wear when played with my DE (You don't need to use exactly these equipment)
Sets:
Mostly i like wearing full sets but in the case of our DE I discourage you to do that. A carefully selected mixed unique/set/rare equipment will get you much more bonuses and overall would be far more useful.
Ethan Rhy's Shining Custody - Armor. MF (magic find) on it.
Ethan Rhy's Sneaky Enchantment - Amulet. Good fire resist + bonus to xp
Huron's Dark Crown - Helm. Nice bonus to regen special move + split + bonus to PM + points to ballistics
Huron's Eternal Pillars - Shoulder Guard. Regen special move + points to trap lore + a nice amount to critical
Cordell's Greaves - Greaves. Bonus to speed, constitution and strength. It has also MF on it.
Cordell's Dagger - Fist Blade. At lower lvls it is very useful. 3 socket + life leech + bonus to poison mist
(its especially useful if u have dual wield and u have 2 of this weapon)
Some of the new UW sets have good pieces to this build too.
Uniques:
Ice Brackets - Bracer. A very good item - my favorite. It gives a huge bonus to MF and some bonus to Battle Fog.
Gordars Metal Gauntlets of Rampage - Gauntlet. A good gauntlet with 2 socket and life leech.
Dexter's Chrysopras - Ring. The dream of all trapper DEs. Seek it trade for it beg for it kill for it
It has a big bonus to PM a moderate bonus to ALL CA a nice bonus to poison damage.
High Shield of the Dark Elves - Shield. A very nice bonus to xp + bonus to endurance + bonus to the PAK CAs
Well i used this for lvling purposes.
Spiral of Falling Arts - Amulet. Bonus to PM (and other trap CAs).
Ornate Axe of Resting - Axe. It has very nice bonuses to regen special move, life leech and xp.
(I used this axe together with High Shield)
I wont mention more equipment. If u could get these you will be OK. If not then u will be OK too.
For BELT and BOOTS i always used rare ones with socket and huge amount of Regen special move.
And thats it. If you play multiplayer you will lvl your char fast to niob difficulty. For me the real challenge always begins there. With this build you will find much fun a feeling of power
Well. I don't know ANY OTHER BUILD that could do a 500k-1500k damage per sec. This build can
Forgive me for the grammatical errors and misspellings. My native language isn't english
Well if you choose to play a trapper Dark Elf then you are creating the most powerful char in the game. If you do things right you will excel in every important aspect of the game. You will have really high defense (and attack but you wont need that) very nice Hit Points and the best damage in game.
This build is aimed at multiplayer but with minor changes u could play it at single too.
I would use as example my own DE. Hes name is St Gorath and he was the first of my chars in UW who reached lvl 216. He is a very successful DE having nice stats and very good magic find.
In Detail:
STATS:
You will need to increase only one stat and that is Phys Regen. All the other stats can be increased through item bonuses (phys regen too) and you don't need to put points in them. All points in one stat means a real and visible increase. Why phys regen? Thats the stat what lowers the regeneration of your Combat Arts (both melee and traps) and it gives you Hit Points as well.
SKILLS:
Trap Lore
Ballistics
Its pretty obvious that u need to put skill points in these skills. Put a few points in them as soon as possible. At early lvls increase trap lore more and later some points into Ballistics. Get both skills to at least lvl 100. (trap lore could be increased more)
Constitution
Put as much point in as possible till you see very little increase.
Armor
Put as much point in as possible till you see very little increase.
Parry
Agility
Some items and sets have nice bonuses to them so u don't need to put too much skill points in them. Increase them as much as u want.
Weapon Lore
Your trap damage will benefit from this skill so its useful to increase it.
The last skill
Well u have a very nice freedom to choose this. No other skills are necessary than the above mentioned ones so choose as you like. For example u could pick concentration. It wont help with traps but with melee skills. Good thing that this way you could lower the PAK CAs reload time. (but you wont really need this) Or u could choose trade to get better items in shops. (one of your Set helm will have a nice bonus to trade) IMHO trade skill is useless if you have nice magic find capabilities and i think after the Greedy Dwarf DE is the best MF char. Dual wield could be useful too. As the other mentioned "last skills" its not needed. At lower lvls a dual Enlightened Iron could help your MF
Weapon lores are pretty useless picks just because you wont hold weapons for fighting.
My DE picked Trade and i truly regretted The choice. All are welcome to follow my mistake
COMBAT ARTS:
Poison Mist
Yeah thats the CA u will use for killing the evil guys. At lower lvls read only 1 rune and raise it through items. This way you will have low regen time. As you gain lvls and better equipment you could raise it slowly. U would feel the right time when you could begin reading all PM runes u could find. Right now my DE uses a lvl 350 PM (max item bonus + runes). I could raise it more but its more than enough at this lvl and i need those precious runes for other chars.
Testosterone
A wonderful CA that boosts your poison damage. It raises your attack too. Testo has a WONDERFUL duration (Battle Mage buffs wont suck that much with this kind a duration) Read as much runes as you could.
Adrenaline
This CA will raise your defense rating. Adre has a WONDERFUL duration. Read as much runes as you could.
Basically depending on these skills the game could be Managed nicely. Of course there are some other support CAs that could be useful too.
Confusion
Battle Fog
Both skills are used to confuse enemies and render them unable to attack you or defend against you. Sounds nice but you want KILL them. In most cases your enemies will be dead in a few secs so no real need to use these CAs. At lower lvls they could prove useful - if u increase them heavily. IMHO increasing Testosterone (and Adrenaline) will get you further.
the PAK CAs - Magic Deflection and Projectile Deflection
If you plan to play in an area which has many archers or mages u definitely need these CAs. Really worth read some runes. My DE has around 150 lvls of these CAs (depending on item config). If you plan to play many in the new areas of UW u wont see too much archers or mages.
Soul Catcher
Absorbs the life of the fallen enemies to restore your life energy. Pretty and nice CA but not too much use. Some items could have large bonuses for it and then (and only then) its worth to raise it. With an average amount of life leech u wont be more than OK without this CA. It has Good duration. (if high enough)
Mongoose
Read a rune at the start ASAP. It will help u cross rivers and some obstacles.
Explosive Charge
Bottomless Pit
If you feel yourself bored with PM use these CAs for a while. You will get quickly back to Poison Mist though
No real need to raise them.
I didn't mention Combat CAs because this build simply doesn't need them.
ITEMS:
Mainly use any stuff u think will benefit you. Some sets and uniques are really great for DE so i mention a few.
These are the pieces i liked to wear when played with my DE (You don't need to use exactly these equipment)
Sets:
Mostly i like wearing full sets but in the case of our DE I discourage you to do that. A carefully selected mixed unique/set/rare equipment will get you much more bonuses and overall would be far more useful.
Ethan Rhy's Shining Custody - Armor. MF (magic find) on it.
Ethan Rhy's Sneaky Enchantment - Amulet. Good fire resist + bonus to xp
Huron's Dark Crown - Helm. Nice bonus to regen special move + split + bonus to PM + points to ballistics
Huron's Eternal Pillars - Shoulder Guard. Regen special move + points to trap lore + a nice amount to critical
Cordell's Greaves - Greaves. Bonus to speed, constitution and strength. It has also MF on it.
Cordell's Dagger - Fist Blade. At lower lvls it is very useful. 3 socket + life leech + bonus to poison mist
(its especially useful if u have dual wield and u have 2 of this weapon)
Some of the new UW sets have good pieces to this build too.
Uniques:
Ice Brackets - Bracer. A very good item - my favorite. It gives a huge bonus to MF and some bonus to Battle Fog.
Gordars Metal Gauntlets of Rampage - Gauntlet. A good gauntlet with 2 socket and life leech.
Dexter's Chrysopras - Ring. The dream of all trapper DEs. Seek it trade for it beg for it kill for it
It has a big bonus to PM a moderate bonus to ALL CA a nice bonus to poison damage.
High Shield of the Dark Elves - Shield. A very nice bonus to xp + bonus to endurance + bonus to the PAK CAs
Well i used this for lvling purposes.
Spiral of Falling Arts - Amulet. Bonus to PM (and other trap CAs).
Ornate Axe of Resting - Axe. It has very nice bonuses to regen special move, life leech and xp.
(I used this axe together with High Shield)
I wont mention more equipment. If u could get these you will be OK. If not then u will be OK too.
For BELT and BOOTS i always used rare ones with socket and huge amount of Regen special move.
And thats it. If you play multiplayer you will lvl your char fast to niob difficulty. For me the real challenge always begins there. With this build you will find much fun a feeling of power
Well. I don't know ANY OTHER BUILD that could do a 500k-1500k damage per sec. This build can
Forgive me for the grammatical errors and misspellings. My native language isn't english