Post by Night Ω Wolfe on Jan 5, 2006 18:35:34 GMT -5
GoW using Battle Mage
I would like to share my Gust of Wind mage with You. My BM plays in closed multiplayer server and does surprisingly well. I must admit when i write this guide i still didn't maxed him but this is only a matter of time. (and time is what i am short nowadays) His name is St Abrakadabra (naming is after a friend who had a char named Hokuspokus:) ) Currently lvl 205.
My BM is a full GoW user so no other main attack spell. Of course if u feel the need you could choose some other form of attack however i never felt the need to do it.
A true GoW mage will use poison and only poison to defeat his enemies and if built right he will do that very good!
STATS:
All points to mental regen. Quite simple. The higher your Mental Regen the better.
SKILLS:
absolutely required skills:
Magic Lore
Meditation
Air Magic
Constitution
I think there isn't too much to speak about the above skills.
advised skills:
Parry: Good defense and an additional defense bonus when using shield. This build will use while lvling the char a two handed weapon but after maxing him out OR when u feel him enough leveled already I suggest using a shield/weapon combo.
Long Handed: The various rings of the Orla-Aisling set could come very handy with this build. So i advise to take it. Its not *needed* but makes things easier.
Trade: I didn't like this skill at all but for BM is a natural choice. You have many options at skill choosing and BM has many sets having huge bonuses to trade. Besides trade could come handy because you will need to shop for some stuff regularly.
the last skill:
Choose what you want. I picked agility for the added defense but it is really not necessary. If you want pick an another magic skill like: earth magic, water magic or fire magic. If i would redo my char i would pick fire magic. Of course you could try to get more magic skills instead of Long handed and/or Trade but picking too many of them is of no use.
MAGIC SPELLS:
GoW (Gust of Wind): This will be your main spell. GoW is a strong and a very useful way to destroy anyone who opposes you. Of course poison trolls and undead (and some other non demon poison resistant creatures) will cause trouble at lower lvls so try to avoid them. GoW has many wonderful features. It will shock your enemies and throw them back. At lower lvls this will help you to stay alive And GoW has a very nice regen time. Much better than ice shard or other attack spells.
To use GoW efficiently you will need 2 things: high lvl of GoW AND added bonus to poison damage. At lower lvls the blacksmith s arts could help and later you will find rings with +20-26% to poison damage. At the ITEMS section there will be additional info on this. You need to raise GoW as high as you could while maintaining regen time under 1 sec. (i use lvl 300 Gow with 0.7 sec)
GM (Ghost Meadow): The bread and butter of your BM. Raise it as high as possible. An max it out. GM enhances your Mental Regen so every increase in MR will net you better and better results. So raise GM AND socket/wear stuff with bonus to MR.
Max duration is 180 sec.
Flameskin: A very nice spell. It damages (a little) your enemies adds to fire resists (a nice bonus) and defends you from ranged attacks. Its advised to raise it till it reaches its max duration 120 sec. I raised it more because of the increased damage and resists.
Stoneskin: Gives Phys and Poison damage and some defense bonus. Greatly needed at the first part of your adventure lesser in the later part. Its advised to raise it till it reaches its max duration 120 sec.
Shield Wall: Gives magic resists and some other resists too. Its advised to raise it till it reaches its max duration 120 sec.
Those are the spells I use. If you picked fire magic skill you could use fire spiral too. It could be useful against Demons. (Demons are resistant to GoW throw back effect).
EQUIPMENT:
I strongly advise to get the full Amarri set as soon as possible. Its aimed for Air Magic and has some nice other bonuses like +xx to GoW and +xx% damage against Demons. The best part of the set is the "secret damage". Its an added damage based on your original damage.
using Amarri will take the slot for: HELM ARMOR BRACER GREAVES and BELT. So your hands (staff or weapon and gloves) will be free as your boots. For Boots i advise to trade (or get from drops) a socketed good boots with bonus to GoW and spell regen. For gloves i propose to use the unique Elohnir gloves if u could get one (any other socketed glove with good spell regen and/or GoW bonus will do if u cant get Elohnir)
Weapon slot: Use Orla-Aisling spear. Why? The answer is simple. It has a very nice XP bonus. To get that bonus you need to complete the set. So You will need all the rings and the spear. BUT don't socket the rings into the spear. If you do You will receive the final set bonus and that will LAG you to death or crash. Instead you socket 2 orla ring in the spear and some other ring. The 3rd ring you could socket somewhere else or simply wear. If you have long handed (its advised) it would be easy. Now you will have an AWESOME xp bonus = almost double xp for every monster.
Orla rings: 2 of them could be very handy for this build. The one with the xp (and critical) bonus and the other with +xx% to poison damage.
TRY TO GET AS MANY SOLWEMYRS rings as you could. Use and socket at every available place that xp + leech solwemyr ring. You could get nice xp bonus and enough leech very easy with that plus it has a bonus xx to Mental Regen - which u need as high as possible. If you could get any jewelry with great MR bonus consider using it.
WHERE TO PLAY:
As soon as you are able try to get to VOT. (that counts for softcore players - for HC it will be much harder)
When you arrive through portal shoot some GoW to make place then try to run till the Sakkaras. If you played in VOT already you will know what place i mentioned. Try to run past pods and other creatures stopping only if needed. As soon as you get to Sakkaras finish those who are still following you and begin the massacre. The mean and evil and big and dreaded Sakkara demons are lacking poison resist ENTIRELY. If you could get there you will have a relatively easy job even at lower lvls. Those Sakkara demons will net you the BEST xp in game so with the full Orla set (as mentioned above - full set without las bonus) and a mentor could do wonders. If you didn't tried it before you wont be able to imagine how many xp could be gained there. Just you need to be cautious: after silver difficulty you will have xp problems in VOT (Valley of Tears) if in a party. Well a GoW BM isn't a party friendly char type anyway
If you gained enough lvls and wearing full amarri and raised GoW pretty high you will be able to defeat most of the creatures what Sacred Underworld could send against you. If you picked other magic skills it would be even more easier but after my experience you could do fine only with Gow.
I wish good luck and many happy hours playing this one!
I would like to share my Gust of Wind mage with You. My BM plays in closed multiplayer server and does surprisingly well. I must admit when i write this guide i still didn't maxed him but this is only a matter of time. (and time is what i am short nowadays) His name is St Abrakadabra (naming is after a friend who had a char named Hokuspokus:) ) Currently lvl 205.
My BM is a full GoW user so no other main attack spell. Of course if u feel the need you could choose some other form of attack however i never felt the need to do it.
A true GoW mage will use poison and only poison to defeat his enemies and if built right he will do that very good!
STATS:
All points to mental regen. Quite simple. The higher your Mental Regen the better.
SKILLS:
absolutely required skills:
Magic Lore
Meditation
Air Magic
Constitution
I think there isn't too much to speak about the above skills.
advised skills:
Parry: Good defense and an additional defense bonus when using shield. This build will use while lvling the char a two handed weapon but after maxing him out OR when u feel him enough leveled already I suggest using a shield/weapon combo.
Long Handed: The various rings of the Orla-Aisling set could come very handy with this build. So i advise to take it. Its not *needed* but makes things easier.
Trade: I didn't like this skill at all but for BM is a natural choice. You have many options at skill choosing and BM has many sets having huge bonuses to trade. Besides trade could come handy because you will need to shop for some stuff regularly.
the last skill:
Choose what you want. I picked agility for the added defense but it is really not necessary. If you want pick an another magic skill like: earth magic, water magic or fire magic. If i would redo my char i would pick fire magic. Of course you could try to get more magic skills instead of Long handed and/or Trade but picking too many of them is of no use.
MAGIC SPELLS:
GoW (Gust of Wind): This will be your main spell. GoW is a strong and a very useful way to destroy anyone who opposes you. Of course poison trolls and undead (and some other non demon poison resistant creatures) will cause trouble at lower lvls so try to avoid them. GoW has many wonderful features. It will shock your enemies and throw them back. At lower lvls this will help you to stay alive And GoW has a very nice regen time. Much better than ice shard or other attack spells.
To use GoW efficiently you will need 2 things: high lvl of GoW AND added bonus to poison damage. At lower lvls the blacksmith s arts could help and later you will find rings with +20-26% to poison damage. At the ITEMS section there will be additional info on this. You need to raise GoW as high as you could while maintaining regen time under 1 sec. (i use lvl 300 Gow with 0.7 sec)
GM (Ghost Meadow): The bread and butter of your BM. Raise it as high as possible. An max it out. GM enhances your Mental Regen so every increase in MR will net you better and better results. So raise GM AND socket/wear stuff with bonus to MR.
Max duration is 180 sec.
Flameskin: A very nice spell. It damages (a little) your enemies adds to fire resists (a nice bonus) and defends you from ranged attacks. Its advised to raise it till it reaches its max duration 120 sec. I raised it more because of the increased damage and resists.
Stoneskin: Gives Phys and Poison damage and some defense bonus. Greatly needed at the first part of your adventure lesser in the later part. Its advised to raise it till it reaches its max duration 120 sec.
Shield Wall: Gives magic resists and some other resists too. Its advised to raise it till it reaches its max duration 120 sec.
Those are the spells I use. If you picked fire magic skill you could use fire spiral too. It could be useful against Demons. (Demons are resistant to GoW throw back effect).
EQUIPMENT:
I strongly advise to get the full Amarri set as soon as possible. Its aimed for Air Magic and has some nice other bonuses like +xx to GoW and +xx% damage against Demons. The best part of the set is the "secret damage". Its an added damage based on your original damage.
using Amarri will take the slot for: HELM ARMOR BRACER GREAVES and BELT. So your hands (staff or weapon and gloves) will be free as your boots. For Boots i advise to trade (or get from drops) a socketed good boots with bonus to GoW and spell regen. For gloves i propose to use the unique Elohnir gloves if u could get one (any other socketed glove with good spell regen and/or GoW bonus will do if u cant get Elohnir)
Weapon slot: Use Orla-Aisling spear. Why? The answer is simple. It has a very nice XP bonus. To get that bonus you need to complete the set. So You will need all the rings and the spear. BUT don't socket the rings into the spear. If you do You will receive the final set bonus and that will LAG you to death or crash. Instead you socket 2 orla ring in the spear and some other ring. The 3rd ring you could socket somewhere else or simply wear. If you have long handed (its advised) it would be easy. Now you will have an AWESOME xp bonus = almost double xp for every monster.
Orla rings: 2 of them could be very handy for this build. The one with the xp (and critical) bonus and the other with +xx% to poison damage.
TRY TO GET AS MANY SOLWEMYRS rings as you could. Use and socket at every available place that xp + leech solwemyr ring. You could get nice xp bonus and enough leech very easy with that plus it has a bonus xx to Mental Regen - which u need as high as possible. If you could get any jewelry with great MR bonus consider using it.
WHERE TO PLAY:
As soon as you are able try to get to VOT. (that counts for softcore players - for HC it will be much harder)
When you arrive through portal shoot some GoW to make place then try to run till the Sakkaras. If you played in VOT already you will know what place i mentioned. Try to run past pods and other creatures stopping only if needed. As soon as you get to Sakkaras finish those who are still following you and begin the massacre. The mean and evil and big and dreaded Sakkara demons are lacking poison resist ENTIRELY. If you could get there you will have a relatively easy job even at lower lvls. Those Sakkara demons will net you the BEST xp in game so with the full Orla set (as mentioned above - full set without las bonus) and a mentor could do wonders. If you didn't tried it before you wont be able to imagine how many xp could be gained there. Just you need to be cautious: after silver difficulty you will have xp problems in VOT (Valley of Tears) if in a party. Well a GoW BM isn't a party friendly char type anyway
If you gained enough lvls and wearing full amarri and raised GoW pretty high you will be able to defeat most of the creatures what Sacred Underworld could send against you. If you picked other magic skills it would be even more easier but after my experience you could do fine only with Gow.
I wish good luck and many happy hours playing this one!